AI Workflow
-

Using AI to Write Blender Python Scripts for Your Unity Pipeline
Have AI write Blender Python (bpy) scripts that batch-export FBX for Unity, apply transforms, rename objects and generate LODs, and debug them.
-

Generating Game Content With AI: ScriptableObjects, JSON and Balancing
Use AI to draft items, enemies and dialogue as JSON, import them into Unity ScriptableObjects with an editor script, and sanity-check balance.
-

Let AI Write Your Unity Tests: Edit Mode and Play Mode Tests
Use AI to write Unity Test Framework tests: what to test, prompts that produce real NUnit tests, Play Mode coroutine tests and weak asserts.
-

Using AI for Unity Shaders: URP HLSL and Shader Graph Help That Works
Get working URP shaders from AI: why it writes Built-in CG by mistake, the URP HLSL template it should follow, and planning Shader Graph…
-

Refactoring a Messy Unity Project With AI Without Breaking It
Refactor Unity code with AI safely: small steps, git checkpoints, FormerlySerializedAs so Inspector data survives, and tests to catch regressions.
-

Build Unity Editor Tools With AI: Custom Inspectors and Menu Items
Let AI write Unity editor tools: batch-rename menu items, custom inspectors, EditorWindows and validators, with Undo support and Editor folder rules.
-

Debugging Unity Errors With AI: What to Paste and What to Ask
Use AI to fix Unity errors faster: paste the full stack trace and the right code, ask for causes not patches, and avoid confident…
-

AI Unity Code Not Compiling? Spot Hallucinated and Outdated APIs
AI-written Unity code throwing CS0117 or CS0619? Spot invented methods, old Input Manager and pre-Unity 6 APIs, and make the AI correct itself.
-

Prompting AI to Write Unity C# Scripts That Actually Compile
How to prompt ChatGPT, Claude or Copilot for Unity code that compiles: give version and packages, constraints, examples, and verify before pasting.
-

Using Claude Code With Unity: Setup, CLAUDE.md and a Safe Workflow
Set up Claude Code for a Unity project: install, a CLAUDE.md that knows Unity conventions, .meta file rules, git checkpoints and reviewing changes.