Blog
Every tutorial, tip, and gear guide we’ve published — newest first. Search, pick a category, or filter by topic.
-

Unity Enemy Wave Spawner with ScriptableObjects
Build a configurable enemy wave spawner in Unity: ScriptableObject wave data, spawn points, NavMesh-safe positions, pooling and tracking enemies alive.
-

Unity Pause Menu Tutorial: Time.timeScale Done Right
Build a Unity pause menu with Time.timeScale, the Input System, audio pausing, unscaled UI animation, and fixes for things that keep moving when paused.
-

How to Publish a Unity Game on Steam and itch.io
Publish your Unity game on itch.io and Steam: release builds, WebGL uploads, butler, Steam Direct, SteamPipe, Steamworks and a pre-launch checklist.
-

Using AI to Write Blender Python Scripts for Your Unity Pipeline
Have AI write Blender Python (bpy) scripts that batch-export FBX for Unity, apply transforms, rename objects and generate LODs, and debug them.
-

Blender LODs for Unity: Auto LOD Groups and Poly Count Budgets
Make LODs in Blender with Decimate, name them _LOD0/_LOD1 so Unity builds the LOD Group for you, and set sensible poly budgets for indie…
-

Generating Game Content With AI: ScriptableObjects, JSON and Balancing
Use AI to draft items, enemies and dialogue as JSON, import them into Unity ScriptableObjects with an editor script, and sanity-check balance.
-

Blender UVs for Unity Lightmaps: Fix Overlapping UV Warnings
Fix overlapping UV lightmap warnings for Blender models in Unity: the UV2 channel, Generate Lightmap UVs, packing margins and hand unwrapping.
-

Let AI Write Your Unity Tests: Edit Mode and Play Mode Tests
Use AI to write Unity Test Framework tests: what to test, prompts that produce real NUnit tests, Play Mode coroutine tests and weak asserts.
-

Too Many Materials After Importing From Blender? Material Slots and URP
Clean up Blender materials for Unity URP: material slots and draw calls, remapping to project materials, texture atlases and Principled BSDF to Lit.
-

Using AI for Unity Shaders: URP HLSL and Shader Graph Help That Works
Get working URP shaders from AI: why it writes Built-in CG by mistake, the URP HLSL template it should follow, and planning Shader Graph…
-

Rigging in Blender for a Unity Humanoid Avatar Without Errors
Build a Blender armature that maps cleanly to Unity’s Humanoid Avatar: bone naming, T-pose, Rigify export, leaf bones and fixing Avatar errors.
-

Refactoring a Messy Unity Project With AI Without Breaking It
Refactor Unity code with AI safely: small steps, git checkpoints, FormerlySerializedAs so Inspector data survives, and tests to catch regressions.