Blog
Every tutorial, tip, and gear guide we’ve published — newest first. Search, pick a category, or filter by topic.
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Unity Dash Ability With Cooldown: Rigidbody and CharacterController
Build a dash in Unity with a cooldown, i-frames and a trail, for Rigidbody and CharacterController players, without tunnelling through walls.
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Unity Mobile Touch Controls: Virtual Joystick, Buttons and Gestures
Add mobile touch controls in Unity with the Input System: On-Screen Stick, EnhancedTouch, a floating joystick, swipe and pinch gestures, and UI blocking.
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Make Unity UI Fit Every Screen: Canvas Scaler, Anchors and Safe Area
Make Unity UI scale to any resolution: Canvas Scaler settings, Match width or height, anchors, layout groups, notch safe areas and resolution testing.
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Missing Prefab in Unity? Fix Broken Prefab References
Fix ‘Missing Prefab’ objects in Unity scenes: why the GUID link breaks, how to restore it from git, replace the instances and stop it…
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Unity Double Jump, Coyote Time and Jump Buffering (2D and 3D)
Add a double jump, coyote time and jump buffering to a Unity character so jumps feel fair, with Input System code for 2D and…
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TextMeshPro Text Not Showing or Showing Squares? Unity 6 TMP Guide
TextMeshPro text invisible, blurry or showing squares? Fix it, then learn TMP in Unity 6: TMP_Text scripting, font assets, fallback fonts and rich text.
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Unity Health Bar Tutorial: Screen-Space and Floating Enemy Bars
Build a Unity health bar with a filled Image, damage trail and colour gradient, then floating world-space enemy bars that face the camera, all…
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Unity 2D Camera Follow: Smooth, Look-Ahead and Bounded
Make a smooth 2D camera in Unity with SmoothDamp, dead zones, look-ahead and level bounds, or set it up in Cinemachine 3, plus fixes…
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Unity Rotation Not Working? Quaternions Explained Without the Maths
Object rotating the wrong way, or transform.rotation.x doing nothing? Unity quaternions made simple: LookRotation, Slerp, RotateTowards, Euler pitfalls.
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Lerp in Unity Explained: Smooth, Framerate-Independent Movement
What Mathf.Lerp and Vector3.Lerp really do, the two correct patterns, framerate-independent smoothing, easing, and when to use MoveTowards or SmoothDamp.
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Unity 2D Platformer Movement: Coyote Time, Jump Buffering and Better Jumps
Build a Rigidbody2D platformer controller in Unity 6 with a reliable ground check, coyote time, jump buffering, variable jump height and acceleration.
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Unity Day-Night Cycle in URP: Sun, Sky and Lighting
Create a day-night cycle in Unity 6 URP: rotating the sun, gradients for light colour, skybox and fog changes, moon light, time events and…