Blender
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Blender LODs for Unity: Auto LOD Groups and Poly Count Budgets
Make LODs in Blender with Decimate, name them _LOD0/_LOD1 so Unity builds the LOD Group for you, and set sensible poly budgets for indie…
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Blender UVs for Unity Lightmaps: Fix Overlapping UV Warnings
Fix overlapping UV lightmap warnings for Blender models in Unity: the UV2 channel, Generate Lightmap UVs, packing margins and hand unwrapping.
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Too Many Materials After Importing From Blender? Material Slots and URP
Clean up Blender materials for Unity URP: material slots and draw calls, remapping to project materials, texture atlases and Principled BSDF to Lit.
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Rigging in Blender for a Unity Humanoid Avatar Without Errors
Build a Blender armature that maps cleanly to Unity’s Humanoid Avatar: bone naming, T-pose, Rigify export, leaf bones and fixing Avatar errors.
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Blender Model Inside Out in Unity? Fix Flipped Normals and Missing Faces
Fix see-through or inside-out Blender meshes in Unity: recalculate normals, Face Orientation overlay, backface culling, double-sided materials.
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Blender Animations Not Showing in Unity? Export Actions and Clips Correctly
Get Blender animations into Unity: NLA tracks and actions, Bake Animation settings, splitting clips, root motion and fixing missing or wrong clips.
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Blender Textures Missing in Unity? Fix White or Pink Imported Models
Imported Blender model white, grey or pink in Unity? Fix missing textures with embedded media, Extract Textures, material remapping and URP shaders.
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Blender Model Too Small or Too Big in Unity? Fix Scale 100 and 0.01
Fix Blender models importing at 0.01 or 100 scale in Unity: unit scale, Apply Scale, FBX Apply Scalings and Unity’s Convert Units option.
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Blender Model Rotated 90 Degrees in Unity? Fix the -90 X Rotation
Why Blender models import into Unity with a -90 X rotation, and how to fix it for good with Apply Transform, axis settings and…
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Blender to Unity: The Right FBX Export Settings in 2026
Export Blender models to Unity with correct scale, axis and transforms: the FBX settings that work, .blend vs FBX, and a reusable export preset.